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Mobile / iOS / Games

TipTap : (Happy Theme) UIKit Game, AdMob

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TipTap : (Happy Theme) UIKit Game, AdMob - CodeCanyon Item for Sale

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Pay Attention

These games have a same gameplay, Just the graphics are different!

Tip Tap ( Dark Theme )

Logs

 Jan/2014 Upload version 1.2 -AdMob added! -Statusbar hides on iOS 7 -Easy setup -BitFly changed to TipTap ( Happy Theme ) 

Setup the Game

  • 1) Find the “TipTap-Info.plist” in the project,then click on it!
  • 2) Find “Bundle identifier” row,then double-Click on the value
  • 3) change the “com.philips.bitfly”’s value to your own domain

Setup the GameCenter

  • 1) Find defined.h file then open it
  • 2) change the “k_game_center_domain”’s value

Setup the AdMob

When you decided to upload the game on the Appstore, follow the steps! because the app can has access to the Real ADS, not Test ADS! by doing this, you will active real ADS.

  • 1) Find defined.h file then open it
  • 2) change the “k_adMob_ID”’s value
  • 3) goto the “GameViewController.m” and find ”- (GADRequest *)request” function,then comment this lines.
 // Let these lines uncommented when you want to test Ad on the simulator without AdMob ID // TODO: Add your device/simulator test identifiers here. Your device identifier is printed to // the console when the app is launched. request.testDevices = @[ GAD_SIMULATOR_ID ]; 

Game play introducing

The bee doesn’t have balance and you must getting balance by successive taps, it’s interesting.

Some Descriptions

  • This game coded with Objective-C and Cocoa Touch framework without any OpenGL codes.
  • I’ve used and managed UIViews, UIViewImages, UILabels, UIButtons for my visual objects.
  • For Plans (designed with flowers and moons) I used simple Tile Map System with 2D arrays.
  • All the Image files that have included, I’ve designed them and called Philips’s graphic. you can use them in your other projects too.
  • It’s a good sample for Basic of game making without any professional game engine.
  • I putted the most of objects on the Main UIViewController directly and it’s a good way for avoid confusion.
  • I made a simple Explosion Particle system (firework particles system with stars), again best sample for understanding how particles are working.
  • I tried to use not perfect coding, because it’s a simple game for amateur game makers.
  • If you have problem or you needed to know that how codes are working you can send a message to me.I’ll help you.

Features

  • iPhone 5 Supported
  • Game Center Supported
  • Local Achievements
  • Full UIView Elements Used Without Any OPENGL Codes
  • Simple Tile Map system used
  • Send Score on Twitter
  • Explosion Particle System Used ( Used in Game Over )
  • Full Game and ready to upload and sell
  • Full Support In comment with screenshot If It needs!

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CommentsFrequently asked questions and answers

Properties

Created:
7 May 13

Last Update:
20 January 14

Files Included:
.h,.m,.pch,.xib/.nib, Layered PSD, Layered PNG

Software Version:
iOS 5.0, iOS 5.1, iOS 6.0, iOS 6.1.x, iOS 7.0.x

Keywords

eCommerce, All Items, Bit Fly, BitFly, Full iOS game, UIView game, bee, fantasy game, ios, nice game, runner game